Digital claymation from motion capture. Animated frame by frame using ZBrush and Maya, using motion capture as reference for proportions, timings and posing.
Research project for phd thesis, exploring alternative methods of doing animation using mocap data.
Each frame was sculpted individually on ZBrush, and later imported into Maya and rendered with Arnold.
Without being restricted by standard practices that depend on retargeting mocap data onto existing rigged 3D models, this approach allows for visual expression and improvisation, while taking advantage of naturalistic motion and interaction with a 3D environment.