Short animation about a misfortunate armor, that repeatedly fails in his efforts do display strength.
Film develop in 2007, as a one month project at New York Film Academy.
Armor (2007)
3D model's topology
Expressions using blend shapes in Maya
Simple rig using joints, IKs and NURBS curves as controls
Stepping on a nail sequence
Render using Maya Software
Shader tree using an environment ball and ramp for simulating reflections